One of the reasons why the gaming industry is an attractive target for hackers is that criminals can easily trade in-game items for profit.
The game industry has become a rising target in 17 months with 12 billion credential attack attacks, reports cloud service provider, Akamai Technologies, Thursday.
According to Akamai & # 39; s "2019 State of the Internet / Security Web Attacks and Gaming Abuse" report, the gaming community is one of the most lucrative targets for criminals who want to make a quick profit.
During a 17-month period (November 2017-March 2019) there were 55 billion cases of reference flush attacks in all sectors.
"One of the reasons we believe that the gaming industry is an attractive target for hackers is that criminals can easily exchange items in the game to make a profit," says Martin McKeay, security researcher, Akamai in a statement.
"In addition, gamers are a demographic niche known for spending money, so their financial status is also a tempting target."
Russia is the second largest source of application attacks, but nowhere to be found in the top 10 target countries, while China is ranked as the fourth highest source country, but not one of the 10 most important target countries.
The majority of dial-up mailing lists that circulate in the dark network and on different forums use data from some of & # 39; s world's largest data breaches and many of them have SQLi as the cause, the report added.
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